2 Dec 2009

Transfer Your Audiobooks from CDs to iPod

Version reviewed: Audiobook Builder 1.1.2

The ideal tool for moving your audiobook collection to your iPod.

Features:

· Audio file joining: Already ripped your CDs? There's no need to go through it again.
· Enhanced chapter stops: Custom artwork you specify will appear in iTunes and on iPods with a color display.
· Adjustable quality settings: Start with the included presets, but feel free to customize each project's audio settings to suit your personal taste.
· iTunes integration: Audiobook Builder can add the current selection in iTunes to your projects. It can also send its output directly to a special playlist in iTunes.
· Quite a memory: Each Audiobook Builder project's audio data is contained in the project document file, so you are free to start a project now, take a break and return to finish it later. You can even move projects between Macs, if necessary.


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Audiobook Builder
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It is said that books could be perfect buddies. They do not judge, they offer free advice (and only when you ask them to) and they let you enter their world whenever you have the time. And, as the lack of time and the invasion of bad-quality media are two of the biggest sorrows of our times, the importance of books, and lately the importance of high-quality audiobooks, cannot be underestimated.

Not only that – when read by a crystalline voice, an audiobook could bring joy into your life, but it could also be a wonderful tool to learn a foreign language, to put your mind to work while driving, jogging or even baking, and most important, to simply help you get familiar with the core of a world-famous, forever-young novel that you always wanted but you never had the time to read.

But, I think there is no need to further emphasize the benefits of having and using audiobooks, because everyone who has bought himself at least one of these new media innovations has probably fell in love with it. Nevertheless, I am not sure that everybody knows how to transform their audiobooks into iPod/iPhone compatible formats. And that’s the main purpose of this review: to guide you through the main features of the Audiobook Builder, a program that makes the transferring of any audiobook to your favorite music player devices a piece of cake.

The Looks

When you open the Audiobook Builder application you have three options: to create a new project, to open an existing one or to jump to the Help page. In case you have done something similar before you can choose one of the first two options. If this is the first time you create an audiobook, it is advisable that you initially browse a little through the third section, which is pretty comprehensive and informative. The Help page lets you choose from the four-topic panel on the left or invites you to join the Splasm community by asking a question on the forum or by simply browsing the FAQs.

Now, let's suppose you got a first intro in the thematic, you found your CD with your favorite audiobook and you want to transfer it to your iPod. The first step is to create an Audiobook Builder Project document, in which you will have the possibility to type the most important info about your audiobook, to attach it a cover, and to prepare it for being converted into an iPod-friendly format.

After you have typed a new name, an author name and you have chosen a genre for your audiobook, you can focus on finding the right cover – any picture from your desktop or from the Internet, which you can drag and drop directly into the application. On the bottom of the page where you can add a new cover artwork you can also see a three-button submenu that gives you a glimpse over the three main steps that you have to complete before the actual conversion begins: Cover, Chapters and Finish. To move among the tabs simply use the right arrow or directly click on a tab.

The Chapters page provides you a bunch of good-looking and intuitive buttons on the top of the page: Add Files, Add iTunes and Import CD. The Join and Split buttons are not so intuitive but they help you better handle the files that you add from an external CD, your disk or iTunes library. In case you want to find out more about a particular track or chapter you can hit the Show/Hide Details arrow, on the bottom of the page.

In the Finish window you can have a quick snapshot of the way your audiobook will look like in your iPod and you can also adjust further settings in the Build Options page. The most important requirement in this window is to choose the appropriate quality for the processed files. You can go for High (128 kbps, Stereo, 44.1 kHz), Normal (64 kbps, Mono, 32kHz) or Low (32kbps, Mono, 22.05 kHz), or you can try to customize the Data Rate, Channel and Sample Rate to your needs.

The Format of your Audiobook could be M4A (AAC Music) or M4B (AAC Audiobook, Bookmarkable) and you can specify where breaks should be introduced: Between Files, Between Chapters, Per Chapter or the sections to be of Equal Length.

The Works


Whether you choose to create a new project or open an existing one and edit it, the backdoor mechanism is basically the same: the Audiobook Builder stores a copy of each audio file you grab from a CD, your disk or the iTunes library, inside the Project document itself. This has the major advantage that you can compile a CD in more sessions and once you have interrupted one, the data is stored for further use. Also, by storing all the major data into a file, Audio Builder lets you easily move your project from one Mac to another, which translates into work efficiency and portability.

And this is how it basically works: every time you add an audio file to your Projects, it will be represented as a File enclosed in a Chapter. Later, if you want to play and rearrange the content, you can manually move the files between two chapters or drag and drop any chapter to internally reorganize it. Note that the Chapters will look in your iPod, iTunes library, QuickTimes or any other listening application exactly the same way you modeled them in Audiobook Builder. Every Chapter will have a name and optionally an assigned artwork cover.

As explained above, Audiobook Builder organizes every Project in three phases: Cover, Chapters and Finish. Each phase has its own Project window, through which you can easily browse back and forth with the help of the menu on the bottom of the pages.

The Cover section has four elements that can be interactively modified: Title, Author, Genre and Cover Art, but again, the Chapters page is where the most important changes can be made. Here you can add new audio files, specify an iTunes selection, import CDs, or join, split and remove files.

In case you choose to import a CD, this section will display the Import CD sheet, which is split into two sections: one that displays any mounted audio disc on a CD/DVD-ROM drive connected on your Mac at that moment and one that displays the content of the currently selected tracks in the CD selection. Under normal circumstances, the currently inserted disc appears in the first section, but in case a communication error occurs, you can click once on it to highlight it. Its content will be revealed in the Tracks section, displayed right under it.

After the files have been properly arranged and the import button is pressed, a progress bar will appear, so that you know when the project is complete and you can return to the Chapters window. At the end of the import process, the Audiobook Builder creates a new Chapter, which holds as a default name the name of the last imported CD. In the Finish section you will find a summary of your Project, including the expected play length and the number of parts. Finally, after you review the Build Options section, all you have to do to complete a Project is to hit the Build Audiobook button.

The Good

The interface is nice and simple, so that even the most inexperienced users can easily figure out or at least presume what to do next. Not to mention that the extensive Help could be of great help. Besides, what I particularly find as being extremely fancy and fashionable, but also good from the file management point of view, is the possibility to add an artwork or cover to every chapter or section of a Project.

The Bad


The necessary time for processing an audiobook from a CD is impressively high. I have to admit that I almost lost my patience during the processing and I was just about to close the application, which otherwise does what you would expect it to do. Also, the 20-minute processing limitation for each project in the demo mode is also very annoying and can put pressure on or even discourage the newbies that might think that their CD won't be processed up to the end.

The Truth

Audiobook Builder is a useful application. No matter how long you have been in the iPod's fan club and how many tracks, podcasts, videos or books you have already stuffed in it, there is always room for some more, especially when it comes to high-quality content.

Here are some snapshots of the application in action:


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Apple Needs a Map-Savvy iPhone Software Engineer

As noted a bit earlier today, Apple is looking to hire a “proactive” and “hardworking” software engineer to join its iPhone and iPod touch Maps team. The opening is for a full-time iPhone Software Engineer in Santa Clara Valley, Cupertino, California. The Job description has been published in tandem with PinchMedia’s findings that Apple is working on a new iPhone model.

“The iPhone and iPod touch Maps team is looking for a proactive and hardworking software engineer to join our team,” Apple says on its dedicated “Jobs at Apple” section. “The iPhone Maps application is used by millions of customers and it's the best mapping program on any mobile platform,” the company continues to stress.

“Now with iPhone OS 3.0, the MapKit framework allows any developer to embed a fast and easy to use map right in their application. In addition to the Maps application and MapKit framework, the Maps team is also responsible for the new Compass application as well as other location-based services (LBS) on iPhone and iPod touch,” the Mac maker emphasizes.

As such, “The iPhone has revolutionized the mobile industry and has changed people's lives and we want to continue to do so,” Apple continues. Finally, Cupertino makes its point. “We want to take Maps to the next level, rethink how users use Maps and change the way people find things. We want to do this in a seamless, highly interactive and enjoyable way. We've only just started.” (emphasis ours)

Responsibilities will range from implementing low-level client/server code to implementing high-level user interfaces, these being just a few key aspects of being an engineer on the Maps team. This software engineer will also be tasked with implementing new and innovative features, fixing problems and enhancing the performance of Maps. Moreover, Apple indirectly hints at making its acquisition of mapping company Placebase worthwhile. “ You will work closely with the other engineers on the Maps team, other iPhone and iPod touch teams as well our partners in other companies,” the description also reads.

Interested in going over the requirements and preferred skills for the position of developer & Maps expert? Apple’s Jobs section featuring the respective opening is right here.

iPhone App Reviewed, Approved by Steve Jobs Himself

This is the second time in less than a week that a developer reaches out to Steve Jobs himself over a rejected iPhone application. However, unlike the developer of the ‘limited’ Kaching app, Pointy Heads Software has already seen its API-infringing app approved after Apple’s CEO gave it a closer look.

Ars Technica reports that a persuasive e-mail from Pointy Head developer Brian Meehan to Steve Jobs helped the Knocking Live Video app become the first approved iPhone app capable of streaming live video over 3G and WiFi connections. With the app relying on a private API (application programming interface) to enable its video-streaming feature, it wasn’t very surprising to see it rejected. However, as the story goes, Meehan decided it was worth giving it another shot, being utterly convinced the Knocking Live Video app was definitely App Store material.

"We are focused on phone-to-phone, not uploading to the Web," Pointy Head developer Brian Meehan explained to Ars. "Who really cares about fleeting moments other than friends and family seeing it as it happens? With Knocking people share what they are doing right now. Our testers have referred to knocking as a 'visual tweet,'" he said.

"When it was rejected, I decided not to give up and reach out directly to Steve Jobs via e-mail," he told Ars. "I reached out to Apple to reconsider our application due to its potential to culturally change how people share live moments phone-to-phone." The tech-focused site reveals the developer made his case "in a way that was not about me or our app, rather about being a life-long user of all Apple products, about how I believed in Apple and that I believed Jobs would respond." Meehan even "humbly" requested Steve Jobs to give the app a try himself, in order to convince Apple’s CEO of the quality of the product.

Not long after these events had unfolded, an Apple executive contacted Meehan to discuss the app’s rejection, which, to the developer’s surprise, had been "reversed." The order to reverse the app's rejection came "directly from the top," the executive reportedly told Meehan. Hours after the phone conversation had ended, the Knocking Live Video app was approved in the App Store.

There’s some good news for iPhone owners too! The first 50,000 downloads of Knocking Live Video are absolutely free. Hurry up and download your own copy today.

Download Knocking Live Video (Free)

As most reports covering this topic say, this is yet another move in the right direction for Apple. The company has been widely criticized for lack of communication with iPhone developers. Recently, however, Apple seems to have picked up the pace in offering more transparency, as well as loosening up some of its approval / rejection policies.

440,000 PlayStation 3 Consoles Sold for Thanksgiving

Sony is claiming that the week which ended on November 29 has seen the PlayStation 3 home gaming consoles sell more than 440,000 units in the United States. The Thanksgiving holiday is traditionally regarded as the start of the holiday season and a lot of people flock to stores in order to take advantage of a variety of deals, most of them heavily discounted, targeting everything from clothes to gaming consoles.

Sales of hardware also tend to have a spike in the week immediately after Thanksgiving and companies like Nintendo, Sony and Microsoft are quick to point out their performance during this period in order to built momentum for their products.

Patrick Seybold, who is the senior corporate communications director at Sony, stated that “The 2009 holiday season got off to an amazing start for PlayStation, with all key retailers showing a significant increase for PS3, PSP and key holiday titles over Black Friday and the holiday weekend.”

The PlayStation 3 is said to have been favored by players because of its power, the library of videogames available for it and because of the capabilities of the PlayStation Network. Seybold added that “In today's economy, consumers are drawn to items that offer the most value for their money, making the PS3 an ideal choice for those who want a comprehensive gaming and entertainment system all in one package.”

The PlayStation 3 seems to be the big winner among the home consoles in the last six months of 2009. Sony launched a new version of the device, called the Slim, which uses less power and is also smaller while offering the same computational power and slashed the price to match that of the Xbox 360 Elite. The PS3 has dominated hardware charts in the United States since the move and is poised to perform well in November and December.

VirtualBox 3.1.0 for Linux Brings Teleportation Feature

Sun Microsystems proudly announced on the last day of November that its popular virtualization software, VirtualBox, reached version 3.1.0. This major update brings lots of new features, many bugfixes and improvements over previous 3.0.x versions. The big and breathtaking news is that users are now able to migrate live virtual machine sessions, from one system to another. This feature is called "Teleportation" or "Live Migration."

Highlights of VirtualBox 3.1.0:

· Ability to migrate live virtual machine sessions;
· Ability to restore the state of a virtual machine from arbitrary snapshots;
· Ability to take new snapshots from existing snapshots;
· Added 2D video acceleration support for Windows guests;
· Support for multiple virtual CD/DVD-ROM drives (attached to an existing IDE controller);
· Ability to change the network attachment type from a running virtual machine;
· Added support to uninstall the Linux Guest Additions image;
· Added support to import Parallels v2 disk images;
· Experimental USB support for OpenSolaris systems;
· Greatly improved the performance of AMD64 and PAE guests;
· Experimental EFI (Extensible Firmware Interface) support;
· Added support for paravirtualized network adapters;
· Added screenshots for snapshots;
· Fixed some rare SMP bugs, for guest machines;
· USB filters can now be disabled;
· Added support for the GL_EXT_compiled_vertex_array and GL_EXT_framebuffer_object OpenGL extensions;
· The FarCry, Call of Duty, SecondLife, Unreal Tournament and Eve Online games will no longer crash;
· Fixed a display issue for World of Warcraft;
· Fixed some Compiz animation issues;
· iSCSI targets with a capacity over 2TiB are now supported;
· Shared folders that contain files with the same name as the directory can now be mounted on Linux guests.

There are, of course, some other minor improvements or fixes, so if you're interested, check the official changelog. Please remember that you need to uninstall your existing 3.0.x VirtualBox package before installing the brand-new VirtualBox 3.1.0. The existing virtual machines will NOT be deleted!


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The new Storage configuration of VirtualBox 3.1.0 allows multiple CD-ROM devices


Sun xVM VirtualBox enables users to create "virtual machines" in their host operating system so that they can install any guest OS, facilitating the development, cross-platform running and testing of multi-tier applications on a single computer.

Download Sun xVM VirtualBox 3.1.0 right now from Softpedia.

How to Protect Yourself against Bluetooth Hacking (Bluesnarfing)

Bluetooth has become an extremely popular data transfer technology nowadays, allowing users to carry out a wide array of activities, such as transferring files between a mobile handheld and a computer, streaming audio and voice calls, and much more. However, as any technology that has anything to do with the users' data, this one can also be subjected to malevolent breach attempts (hacking), the phenomenon being known as Bluesnarfing.

Of course, there are several ways one can prevent any Bluesnarfing attempts, but in order for you to understand just why some steps are necessary, it's perhaps a good idea to learn a few things about the problem itself.

Hence, Bluesnarfing can be described as unauthorized access of information from a wireless device through a Bluetooth connection. The level of access depends from case to case, but, in general, it involves pretty much anything that's stored on the user's mobile device, including here text messages, emails, contact lists, photos and videos, calendar data, etc.

However, you shouldn't imagine that there's a Bluesnarfer hidden around every corner, just waiting to steal your data. The truth of the matter is that Bluesnarfing requires some special software, as well as a consensual “pairing.” There's little info on whether Bluesnarfing is possible without the targeted phone being paired with the computer running the aforementioned software application, but we shouldn't completely rule out this possibility, either.

Anyway, now that you have an idea regarding what Bluesnarfing is, let's move on to more serious stuff, like how to prevent such an undesired event from occurring.

The first thing you must keep in mind is to always set your Bluetooth-equipped device(s) to non-discoverable mode, and keep it/them that way until you actually need to transfer data. When so, make sure that the device with which you're pairing is a trusted one. So, don't go accepting pairing requests from just about anyone, because while most of these attempts will most likely be legit, some might not. And if you happen to pair your phone with a hacker's computer, then all your data will be at risk.

Furthermore, be wary of the passwords you're using. It's a very good idea to set a very difficult PIN for accessing your mobile phone, one which contains a sequence of several letters and numbers. Also, it's a good idea to change the passwords at relative short time intervals, just to be on the safe side.

These are only a few general tips, which will help you prevent the most common Bluesnarfing attempts. Of course, you shouldn't really worry that much, since, unless you're some high-profile person, it's not very likely that you'll become the target of a Bluesnarfer.
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